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unconsidered
I know the truth, and you won't like it.

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Quick tip

Posted by unconsidered - May 23rd, 2012


Are you begining a new FPS and are not sure how fast objects should be going? Here's a quick way to find out:

Go to a blank section of your project in your studio, or make a blank project. Put in your desired FPS, and find a place that is blank for about 10-20 frames. Now using a 144 grid, mark a box on the left side of the frame, completely fill it with a color of some kind; if you don't have a grid on your frame, then just make a 1 by 1 inch square as best you can on the right side. Now move on to the next frame, and fill in the next 1 by 1 grid to the right of it; and keep doing this until the filled 1 by 1 grid is on the right side of the project.

Now, go back to the first frame of the filled 1 by 1 grid. Then just play the animation from there, and you'll see how long it takes for objects to move grid by grid. Hope this helps.

Quick tip


Comments

Or you could just uncap the framerate and compute by how much time as passed between frames:

myObject.x = 1000 * timeElapsedBetweenFrames;