I know the truth, and you won't like it.
Age 39, Male
Seattle
Joined on 3/11/11
MintPaw 2012-07-23 00:45:59
Or you could just uncap the framerate and compute by how much time as passed between frames:
myObject.x = 1000 * timeElapsedBetweenFrames;
MintPaw
Or you could just uncap the framerate and compute by how much time as passed between frames:
myObject.x = 1000 * timeElapsedBetweenFrames;